#include "map_layer.h"

namespace griselda
{
    namespace map
    {
        /**
         * map_layer constructor
         *
         * @param  htc horizontal tile count
         * @param  vtc vertical tile count
         */
        map_layer::map_layer(unsigned int htc, unsigned int vtc)
        :   m_tile_vec(htc * vtc)
        {
        }
    }
}

